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Kinetic Learning In Context
Digital-physical fusion creates new ways of learning through emotion and movement and create new relationships among learners and their communities.

The community becomes the classroom Ubiquitous computing and wireless connectivity, embedded in physical environments, will turn physical places into aware contexts—environments that recognize people, information, and activities, and then respond appropriately. As place-based information becomes more accessible, educational services will be customized to place, making learning increasingly visible in the community. The built environment becomes instrumented and responsive Sensor-based technologies that currently track resources and manage logistics, will also be used to monitor and manage the complex, interacting environments of daily life including homes, workplaces, and schools. With ubiquitous wireless Internet access, location-based information, and displays everywhere, schools become adaptive learning environments that respond to the changing needs of administrators, students, and their families. Facilities management becomes a strategic function, working collaboratively with those involved in curriculum development, technology integration, and pedagogical objectives. Public places become personal spaces This decade will become the decade of information in place— geocoded data will be linked through the Internet and accessible through a variety of mobile tools from cell phones and PDAs to augmented-reality devices (like eyeglasses). The result will be an increasingly first-person view of places, where rich streams of personalized media “redraw” streets, storefronts, schools, and community locations. Educational content and curriculum will become context-specific, aligning personal learning needs with places. Learning gets physical Digital–physical fusion enables the community to truly become the classroom. Learning has always had a physical and emotional component that has been minimized as computers isolate students from each other, teachers, and the real world. Now technology enables mediated immersive learning. Students learn while moving through real environments with the mobile technology—so their cognitive apprenticeship involves not only their brains, but also their bodies in informal learning environments.

Resources:

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Map Legend

Drivers   Drivers
The vertical side of the left column of the map. These are six categories driving all trends, hotspots and dilemmas. Click on the purple bar for a definition of that driver.
Impact areas   Impact Areas
The horizontal axis of the map. These are five key areas of activity where major trends are revealed from different perspectives. Click on the purple bar for a definition of that impact area.
Hotspots   Hotspots
These are key trends that we think have broad impact on education and often make good starting points for exploring the map.
Dilemmas   Dilemmas
These are issues that can't be solved with either/or thinking but require new strategies that go beyond simple problem solving.

User Tips

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• Get more information about Drivers and Impact Areas by clicking the purple bars.

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watch the map demonstration.