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Networking IQ
Includes six key factors: group participation, making referrals, online lifestyle, personal mobile computing, using location-based applications and computer connectivity.
Youth media defines community networking
Millennial (Gen Y and Z) smart networkers will push the organizational edge for employers and community leaders. Their experiences with shared presence through instant messaging and video chat, gaming as a structure for thinking and interacting, and multiple digital and physical worlds will create new modes of work, socializing, and community learning that stress cooperative strategies, experimentation, and parallel development.
Technologies of cooperation leverage the open economy
An emerging set of social technologies—from mobile computing and reputation systems to open, collective knowledge repositories and peer-to-peer production—is greatly expanding human capacity to cooperate. These technologies will drive experimentation with new forms of economic production, social organization, and civic governance. Specifically, cooperative technologies facilitate group formation, network building, transparency, aggregating distributed resources, and leveraging self-interest to create broader social value.
Smart mobbing becomes a primary social-networking skill
Communities and families will become differentiated by their ability to catalyze collective action and mobilize resources for specific and targeted priorities. Smart mobs, self-organizing swarms, and other hybrid ad hoc groups will become familiar social forms that guide civic action and change in communities.
Media become personal and collaborative
As economic identity shifts from consumer to creative producer, digital technology will turn the world of media into a very personal world. Increasingly, people will take advantage of simple tools and a worldwide platform to express themselves in everything from blogs (personal Web pages) and wikimedia (Web pages that can be edited by anyone) to podcasting (sharing audio or video files for downloading to iPods), machinima (remixed animated computer games) and mashups (video, music, or graphic media that are re-mixed). The social nature of these tools will encourage sharing, appropriating, and reinventing others’ inventions in a rapid stream of collaborative innovation. The impacts of this innovation will run deep in our social and economic systems.
Resources:
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"Ties Weak and Strong” Encyclopedia of Community
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[FutureScanner] Teachers as Growing Target of Cybe
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[Wired] Web Has Unexpected Effects on Journalism
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A Facebook for the Few
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Balancing the Risks and Benefits of Social Network
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Del.icio.us
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Facebook
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Flickr
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Geek Pride Blooms Into a Real-World Subculture
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Geek Pride Blooms into a Real-World Subculture
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I Know What You Did Last Math Class
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Linked In
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Meetup
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Our Emerging Urban Computing Landscape: Familiar Strangers
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Sanford Signs Virtual School Measure
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The Six Degrees of Lois Weisberg
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The Strength Of Weak Ties: A Network Theory Revisited
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To Build Audience, Facebook Lets Users Take the Wh
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Virtual World Population: 50 million by 2011
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Virtual World Population: 50 million by 2011
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Who Owns the Concept if No One Signs the Papers?
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Wikipedia
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ZeniMax Goes Virtual With New Game Studio
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