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Serious Games
World-building, alternate reality games, and other forms of digital play create new a new mode of pedagogy.
Explore how this evolves in the 2020 Forecast in
Games as Practice.
Life and learning become serious games
As the barriers between physical and digital spaces come down, people will move seamlessly between digital game spaces and urban neighborhoods. The intermingling of world building (alternate reality) games and real-life interactions in physical–digital space will create a culture of layered realities, where strategies from the worlds of gaming and simulation will increasingly be employed in non-game situations. For learning, this means that the cooperative, critical-thinking, and problem-solving practices encouraged in digital games make serious games a key form of pedagogy.
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